RESUME

INFO
e-mail
: sarah.hugel@gmail.com
Portfolio: www.sarah-hugel.com
Skype: s.hugel
City: Vancouver
Nationality: Switzerland

 
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SOFTWARE KNOWLEDGE
3D Modeling: Maya, 3DS Max, Zbrush, Mudbox, Photoscan, Modo, SpeedTree
Texturing: Substance Designer, Substance Painter, Mari, Quixel, Photoshop, Illustrator
Shading/rendering: Unreal Engine 4, Unity, Frostbite 3
Video editing: Nuke, Final Cut, After Effects, Premiere

OS: Windows, Linux, Mac

 

ARTISTIC AND TECHNICAL SKILLS
High poly/low poly modeling
Vegetation
Sculpting
Texturing
PBR work flow
Shading and lightning


WORK EXPERIENCE
Environment Artist | MPC Vancouver
August 2018 - August 2019

Environment Artist | Next Level Games Vancouver
Februrary 2018 - August 2018

Environment Artist | Ascent Games Vancouver
February 2017 - August 2017

Assistant Environment Artist | Electronic Arts Vancouver
March 2016 - July 2016

Videogame Development Assistant | Auroch Digital Bristol
September 2013 - March 2014

MOVIES
- Maleficent Mistress of Evil (2019) - modeling, texturing, layout
- Pokemon Detective Pikachu (2019) - modeling, layout
- Aquaman (2018) - modeling, texturing

GAMES
- Unannounced title (2019) - modeling, environment
- Mannheim - environment, modeling, texturing, layout
- FIFA17 (2016) - modeling, crowd system
- Plague Inc Evolved (2014) - UI, icons, tester


EDUCATION
2014-2016  Diploma in Computer Animation VFX and Game Design Program (specialization in Environment Modeling and Texturing for Games), Think Tank Training Centre, Vancouver (Canada)
2009-2013  Bachelor in Media Design and Multimedia Arts, NABA - New Academy of Fine Arts, Milan (Italy)


LANGUAGES
English: Fluent
Italian: Native language
French: Advanced
German: Intermediate